A bugfix version of Solarus was just released!

This is version 1.4.1 1.4.2. It fixes some important problems including a crash with doors or chest using an equipment item as opening condition, and some problems in the quest editor when resizing maps or when copy-pasting entities. Thanks for your feedback!

And as always, here is the full changelog. Changes in Solarus 1.4.2

  • Fix crash with doors whose opening condition is an item (#686).
  • Fix the size of custom entities supposed to be optional (#680).
  • Fix the hero’s sprite reset to default ones when changing equipment (#681).
  • Fix animated tiles freezed when running a quest a second time (#679).
  • Fix saving empty files.
  • Print an error message when there is no font in the quest.

Changes in Solarus Quest Editor 1.4.2

  • Fix crash when copy-pasting both tiles and dynamic entities sometimes (#24).
  • Fix crash when creating a map when no tileset exists.
  • Fix the view not updated when resizing a map (#25).
  • Fix maps having having an initial size of zero.
  • Fix inversion between generalized and usual NPCs in the entity dialog.
  • Fix the choice of the layer when copy-pasting entities.
  • Fix a precision issue when adding or moving entities.
  • Fix entities remaining visible when adding them on a hidden layer.
  • Fix the entity dialog allowing special characters in the entity name.
  • Fix missing translation of special destination names.
  • Fix closing a file even if unsaved when renaming it.
  • Fix typos.
  • Sprite editor: fix adding a new direction with the plus button (#27).

Enjoy!