UPDATE: a bugfix version 1.3.1 was just released. It fixes an error when opening a newly created sprite, and improves the sorting of resources with numbers in their id in the quest tree.
A new release of Solarus is available: version 1.3!
The main improvement of Solarus 1.3 is the graphical sprite editor integrated in Solarus Quest Editor. You will no longer have to edit sprite sheet data files by hand!
The sprite editor was primarily developed by Maxs. You can create and edit sprite sheets. A tree shows the hierarchy of animations and direction of your sprite. And below the tree, you can edit the animation and direction that are selected in the tree.
The main changes of this release are in the quest editor. Another important improvement is that tile patterns can now be identified by a string instead of auto-generated integers. This allows to more easily maintain different similar tilesets.
There are also a few new features in the engine and in the Lua API, like more customizable switches, but nothing that breaks compatibility of your scripts.