Solarus
Overview
Download
Changelog
Games
Development
Create with Solarus
Resource packs
Tutorials
Quest Maker Documentation
Contribute to Solarus
How to contribute
Donate
Source code
News
Community
Forum
Discord Chat
En
English
Français
Home
Development
Tutorials
Solarus video tutorial
Movements
How to create a quest
Zelda Resource Pack
The Map Editor
Grounds
The Quest tree
The Quest properties
Getting started with Lua scripting
Treasures
How to save the game
Teletransporters
How to scroll between maps of different sizes
Stairs and holes
Organize your code in separate files with require()
How to create a tileset
Map scripts
How to create a sprite
How to display an image
Dialogs with a Non-Playing Character
Generalized NPCs
Movements
Jumpers
Platforms
Switch that triggers a mechanism
Dynamic tiles
Timers
Enemies
Blocks
Invisible walls
Separators
Sensors
Destructible objects
Doors
The HUD
Rupees
Shops
Let's swim
How to make a bridge
Movements
Summary
Working with movements
The
sol.movement.create(movement_type)
function
Apply a random movement to an NPC
Apply a target movement to an NPC to follow the hero
Apply a path_finding movement to an NPC to follow the hero
Apply a straight movement to a surface on the starting menu
Resources
Video made with Solarus 1.5.
Download Solarus
Solarus documentation
How to program in Lua
Legend of Zelda: A Link to the Past resource pack
Previous
19.
Generalized NPCs
Next
21.
Jumpers