• Zelda Mystery of Solarus DX

    The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game.

    Entrance of the first dungeon

     

    Zelda: Mystery of Solarus DX is actually an enhanced remake of a first creation, Zelda: Mystery of Solarus. This first creation, developed with RPG Maker 2000, was released in 2002 and was only available in French. The DX project was unveiled on April 1st, 2008. Its objectives are to correct the many flaws of its predecessor: the battle system, the bosses, the use of items, etc.

    However, that is hardly all of it as new graphical elements and musics will accompany you throughout the game. This Deluxe version will be the opportunity for players to relive the adventure in a brand new way, or to discover it for the first time if you’ve never played it before!

    Inside the first dungeon

    Have a look at the trailer:

    YouTube Preview Image

     

    Zelda Mystery of Solarus DX was released on December 16th, 2011 and is now available in French, English and German. It can be downloaded on Zelda-Solarus, our French Zelda website. Its download page is also available in English. We are interested in any help to translate the game in other languages. Feel free to contact us!

    You can also get the development version of Zelda Mystery of Solarus DX on github.

     

    15 Responses to Zelda Mystery of Solarus DX

    1. Pingback: Welcome - Solarus

    2. February 23, 2010 at 9:42 am

      Je trouve ca supers, merci pour ce tres bon post !

    3. Pingback: Zelda: Mystery of Solarus DX new trailer - Solarus

    4. August 15, 2010 at 7:20 pm

      merci, je vais essayer !

    5. Pingback: English translation in progress - Solarus

    6. T
      February 1, 2012 at 11:12 pm

      This is a really cool project! Have you ever thought about creating your own (optional) artwork and music, so that the game can be added to Linux distributions? Or encouraging your fans to do so? I would totally care for getting it into Debian (and Ubuntu) if there were free artwork available.

    7. February 20, 2012 at 11:40 am

      Yes, I would like to make a version with free artworks, sprites and musics so that it can be added to distributions, but it’s a lot of work and right now it’s essentially just a dream :)

    8. Dylan
      April 8, 2012 at 7:05 pm

      Hi, I don’t know much about game development but I would very happy to help you. If you would like help translating the game to Spanish. Just tell me how I can do it!

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    10. Peter
      June 7, 2012 at 1:45 am

      Thanks so much for this!!

      Is there any kind of guide, other than the video one? A heart piece list?

    11. Pingback: Pixellevel » Blog Archiv » The Legend of Zelda: Mystery of Solarus DX

    12. Bob
      July 13, 2012 at 7:58 pm

      can you use a usb controller?

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    14. saro
      March 2, 2013 at 2:37 pm

      it’s too hard too me, i can’t find more clue in “twins cave” and is there any work through ?

    15. Timothy
      March 15, 2013 at 9:45 pm

      Guys! Great work! but I need it to be able to take input from my USB controller then it would be perfect!

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