The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game.
Zelda: Mystery of Solarus DX is actually an enhanced remake of a first creation, Zelda: Mystery of Solarus. This first creation, developed with RPG Maker 2000, was released in 2002 and was only available in French. The DX project was unveiled on April 1st, 2008. Its objectives are to correct the many flaws of its predecessor: the battle system, the bosses, the use of items, etc.
However, that is hardly all of it as new graphical elements and musics will accompany you throughout the game. This Deluxe version will be the opportunity for players to relive the adventure in a brand new way, or to discover it for the first time if you’ve never played it before!
Authors: Christopho, Solarus Team
Release date: 16/12/2011
License: GNU GPL v3 (engine) - Copyright Nintendo (assets)
Languages: French, English, Spanish, German, Italian, Traditional Chinese, Simplified Chinese
- Directional keys: Move Link and select options in the different subscreens.
- Space bar: Action displayed in the icon (lift objects, activate switches, read, open doors and chests, etc.)
- "C" key: Swing your sword; save your game when the game is paused; skip dialogs when possible.
- "D" key: Pause or resume the game. Use the left and right arrow keys to switch subscreens.
- "X" & "V" keys: Use items. In the game, set your items to the "X" and "V" icons to use them.
- F5: Switch the screen resolution.
Note: these commands can be customized and joypads are supported.
On Debian/Ubuntu, get the repository with: curl -s https://packagecloud.io/install/repositories/NateDevv/solarusDebs/script.deb.sh | sudo bash. Then, you can install the package zsdx. Or manually browse packages.
Thanks to Nathan for the Debian packages.
GCW-Zero is an open-source gaming console. Thanks to Shin-NiL for the GCW-Zero port.
Quick instructions to GCW-Zero users: install solarus.opk, copy the quest files anywhere you want, run the solarus engine, locate your data.solarus.zip file an run it.
Available in “Armageddon” overlay under the name “zsdx”.
layman -a Armageddon
On OpenBSD, the Solarus engine is separated from the games (ZSDX and ZSXD). You do not have to install the engine separately; if you install one of the games and you do not already have the Solarus engine, it will be installed for you.
The Solarus engine and games are available from the ports collection: games/solarus.
Big thanks to all people who helped us for the development of this project! If you want to make a version for another system or architecture, translate the game, or just report a problem, feel free to contact me.
Zelda Mystery of Solarus DX is free and open-source, but if you want to help us, you can donate via PayPal, BitCoin or Flattr. Your support is very appreciated.