Zelda Mystery of Solarus DX

The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game.

Zelda: Mystery of Solarus DX is actually an enhanced remake of a first creation, Zelda: Mystery of Solarus. This first creation, developed with RPG Maker 2000, was released in 2002 and was only available in French. The DX project was unveiled on April 1st, 2008. Its objectives are to correct the many flaws of its predecessor: the battle system, the bosses, the use of items, etc.

However, that is hardly all of it as new graphical elements and musics will accompany you throughout the game. This Deluxe version will be the opportunity for players to relive the adventure in a brand new way, or to discover it for the first time if you’ve never played it before!


Authors: Christopho, Solarus Team

Release date: 16/12/2011

Players: 1

License: GNU GPL v3 (engine) - Copyright Nintendo (assets)

Languages: French, English, Spanish, German, Italian, Traditional Chinese, Simplified Chinese










Game manual


PDF Walkthrough


Game package


  • Directional keys: Move Link and select options in the different subscreens.
  • Space bar: Action displayed in the icon (lift objects, activate switches, read, open doors and chests, etc.)
  • "C" key: Swing your sword; save your game when the game is paused; skip dialogs when possible.
  • "D" key: Pause or resume the game. Use the left and right arrow keys to switch subscreens.
  • "X" & "V" keys: Use items. In the game, set your items to the "X" and "V" icons to use them.
  • F5: Switch the screen resolution.

Note: these commands can be customized and joypads are supported.



  • ZSDX 1.12.0 for Windows: zip

Mac OS X

Thanks to vlag67 amd Lelinuxien for the Mac OS X ports.

  • ZSDX 1.9.0 for Mac OS X 10.6+ 64-bit (recommended) : zip
  • ZSDX 1.6.2 for Mac OS X 10.4+ 32-bit : zip
  • ZSDX 1.6.2 for Mac OS X PPC 10.2 to 10.3 : zip


  • Zelda Mystery of Solarus DX 1.11.0 for Ubuntu:
    sudo apt-add-repository ppa:nate-devv/solarus
    sudo apt-get update
    sudo apt-get install zsdx

Thanks to Nathan for the Ubuntu packages.


On ArchLinux, the Solarus engine is separated from the games (ZSDX and ZSXD). You have to download the engine only once to be able to play both games.

Thanks to BenObiWan for the ArchLinux packages.


GCW-Zero is an open-source gaming console. Thanks to Shin-NiL for the GCW-Zero port.

Quick instructions to GCW-Zero users: install solarus.opk, copy the quest files anywhere you want, run the solarus engine, locate your data.solarus.zip file an run it.

  • Solarus 1.1.0 for GCW-Zero : opk
  • ZSDX 1.7.0 for GCW-Zero : zip


Available in “Armageddon” overlay under the name “zsdx”.

layman -a Armageddon


On OpenBSD, the Solarus engine is separated from the games (ZSDX and ZSXD). You do not have to install the engine separately; if you install one of the games and you do not already have the Solarus engine, it will be installed for you.

The Solarus engine and games are available from the ports collection: games/solarus.


On OpenSUSE, the Solarus engine is separated from the games (ZSDX and ZSXD).

Amiga OS 4

Thanks to HunoPPC for the Amiga port.

  • ZSDX 1.5.1 for Amiga OS 4 : lha


Still in beta. Please report any issues on Solarus forums.

Thanks to Sam101 for the Android port.

  • ZSDX 1.7.1 for Android : apk

Source code

This package only contains the data files of the game Zelda: Mystery of Solarus DX. You need Solarus to run this game.

  • ZSDX 1.12.0 quest data (all systems) - Compatible with Solarus 1.6.x : archive

The source code is available on GitLab : https://gitlab.com/solarus-games/zsdx


Big thanks to all people who helped us for the development of this project! If you want to make a version for another system or architecture, translate the game, or just report a problem, feel free to contact me.


Zelda Mystery of Solarus DX is free and open-source, but if you want to help us, you can donate via PayPal, BitCoin or Flattr. Your support is very appreciated.


  1. This is a really cool project! Have you ever thought about creating your own (optional) artwork and music, so that the game can be added to Linux distributions? Or encouraging your fans to do so? I would totally care for getting it into Debian (and Ubuntu) if there were free artwork available.

  2. Yes, I would like to make a version with free artworks, sprites and musics so that it can be added to distributions, but it’s a lot of work and right now it’s essentially just a dream 🙂

  3. Hi, I don’t know much about game development but I would very happy to help you. If you would like help translating the game to Spanish. Just tell me how I can do it!

  4. Thanks so much for this!!

    Is there any kind of guide, other than the video one? A heart piece list?

  5. it’s too hard too me, i can’t find more clue in “twins cave” and is there any work through ?

  6. Guys! Great work! but I need it to be able to take input from my USB controller then it would be perfect!

  7. disculpen…tienen una guia del juego de Zelda en español?…se los agradeceria mucho…mi Frances es muy malo y demasiado corto…y no tengo diccionario 🙁

  8. Hi – in game the down key does not work for me, but in the menu at the start it worked fine? Any solution?

  9. The Debian package (version 1.8.0-1) has wrong depend. Solarus is misspelled to “solaurs” and of course apt can’t find it.

  10. This is SO AWESOME! If I had some money I would donate. I’m playing on android, pretty good. The only thing I’m finding difficult is the directional keypad is a little small, other than that it’s great. Don’t get me wrong I’m loving it! Thanks so much y’all did a great job! Keep up the great work!

  11. Game is super bugged. Every time I pick up anything like rupees, it tells me what I got. Also my rupee’s, and heart’s seem to never increase. When I picked up a bomb it never went into my inventory.

  12. Awesome work mate, too bad that for legal reason you cannot sell or publish then, hope that soon you guys start your own project

  13. Is it possible to use a gamepad with android or Bluetooth controller such as dualshock 3 or dualshock 4?

  14. Thanks, this is cool! There is a slight error in the current version (ZSDX 1.10.1 for Windows Zip archive). lua51.dll is missing from the zip archive and the game won’t start without it. This can be fixed by copying lua51.dll from the Solarus distribution.

  15. I can’t help but notice that you’ve been replying to these comments for over three years now. That is dedication the likes of which I haven’t seen ever before. I’ve yet to download the game, but judging from your determination, it’s bound to be great. Congrats.

  16. Hi… I would like to play your game in my softmodded Wii. There is an Amiga Emulator called UAE for Wii but I dont know if your OS4 port will work. Is it possible that you port this great game to Wii? Android would work 2 for me but I dont like to play with touch and always put the Tablet with a Controller and HDMI to the TV sucks…

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