This is the download page of our fangame Zelda: Mystery of Solarus DX. The game was released on December 16th, 2011. Zelda: Mystery of Solarus DX is independent from Nintendo. The game is developped in C++ and Lua.
The game can be played in French, English, Spanish, German, simplified Chinese and traditional Chinese (since version 1.7). As the instructions manual is not available in English yet, here is a list of the main game commands:
- Directional keys: Move Link and select options in the different subscreens.
- Space bar: The action key. The space bar can be used to lift objects, activate switches, read some messages, open doors and chests, etc. The blue icon displays what kind of action can be performed with the space bar.
- “C” key: Swing your sword; save your game when the game is paused; skip dialogs when possible.
- “D” key: Pause or resume the game. Use the left and right arrow keys to switch subscreens.
- “X” & “V” keys: Use items. In the game, set your items to the “X” and “V” icons to use them.
- F5: Switch the screen resolution.
Whenever you get lost, check the blue icon in the upper-left corner of the screen: it displays what kind of action can be performed by pressing the Space bar. The green icon represents the “C” key. Also note that these commands can be customized and that joypads are supported.
Note: on some systems, you have to download the engine (Solarus) and the data (ZSDX) separately.
Mac OS X
Thanks to vlag67 amd Lelinuxien for the Mac OS X ports.
- ZSDX 1.7.0 for Mac OS X 10.6+ (64-bit, recommended)
- ZSDX 1.6.2 for Mac OS X 10.4+ (32-bit)
- ZSDX 1.6.2 for Mac OS X PPC 10.2 to 10.3
On Debian / Ubuntu, the Solarus engine is separated from the games (ZSDX and ZSXD). You have to download the engine only once to be able to play both games.
- Solarus 0.9.2 for Debian 32-bit
- Solarus 0.9.2 for Debian 64-bit
- ZSDX 1.5.1 for Debian (any architecture)
Available in “Armageddon” overlay under the name “zsdx”.
layman -a Armageddon
On ArchLinux, the Solarus engine is separated from the games (ZSDX and ZSXD). You have to download the engine only once to be able to play both games.
Thanks to BenObiWan for the ArchLinux packages.
Thanks to Sam101 for the Android port. The Android port is still in beta. Please report any issues on Solarus forums.
GCW-Zero is an open-source gaming console. Thanks to Shin-NiL for the GCW-Zero port.
Quick instructions to GCW-Zero users: install solarus.opk, copy the quest files anywhere you want, run the solarus engine, locate your data.solarus.zip file an run it.
Pandora is an open-source gaming console. Thanks to eyecrete and sebt3 for their help.
Amiga OS 4
Thanks to HunoPPC for the Amiga port.
You can download directly the source code below. See also the source code page for more details and access the repository.
Big thanks to all people who helped us for the development of this project! If you want to make a version for another system or architecture, translate the game, or just report a problem, feel free to contact me.
Zelda Mystery of Solarus DX is free and open-source, but if you want to help us, you can donate via PayPal, BitCoin or Flattr. Your support is very appreciated.