Today, we are proud to announce the release of Solarus 1.6! This release is even bigger than the previous one, seriously. This has been possible thanks to many talented and devoted people who have joined the team.
Here are the big features in Solarus 1.6:
OpenGL backend and support for GLSL shaders (by Stdgregwar and Vlag)
Support for external script editor of your choice. Zerobrane integration: autocompletion, debug breakpoints, stack inspection (by Stdgregwar)
Multiple improvements in map editor, including the much-requested contour generator, tile replacement and support for multiple tilesets
Multiple improvements in tileset editor, including multiple selection, custom frame count for animated tile patterns
Multiple improvements in sprite editor
Data import from other quests
Beautiful new free tilesets (Zoria by DragonDePlatino, Ocean’s Heart by Max Mraz)
Free pixel fonts (by Wekhter)
Custom hero states in Lua to allow advanced customization of the hero
Tons of new features in the Lua API
Last but not least: Solarus 1.6 is fully compatible with Solarus 1.5 quests. You have no work to do to upgrade your project to Solarus 1.6.
Let’s discover everything in action in this trailer!
With the recent purchase of Github by Microsoft, the Solarus Team has decided to leave Github. We choose its alternative Gitlab, which we already know because we used it to secretly develop our last mini-game Mercuris Chess, in April last year.
All the projects are still on Github for the moment, but in a read-only state. If you want to contribute, the code is now here on Gitlab : https://gitlab.com/solarus-games.
Be sure nothing will change, since Gitlab is almost identical. Development will work exactly as before.
Ahoy there! Here you have our 6th screenshot of the project Children of Solarus, which shows part of the castle map. From now on, we will post only 1 screenshot per month. Stay tuned for more incoming news!
Exactly one year after the original release of the sequel to our first parodic game, we are proud to finally offer an to the English speakers the opportunity to play our game in an all-English version. The translation wasn’t easy : the original French release contains multiple references to French-speaking culture (Comic groups Les Nuls, Les Inconnus, cult movies like Cité de la peur and OSS 117 à Rio, and of course the beloved cult TV show Kaamelott).
As a direct sequel (the story begins only months after the first episode), the overworld is expanded, the story is extended and the funny tone is kept, if not bettered!
The game is longer than the first episode: it has 2 dungeons, and lots of side-quests and secrets everywhere, and also features silly PNJs all around the overworld. Be sure to speak to every one to not miss a joke! The estimated game duration is 7-12h of playing.
We hope that you will enjoy our little game. Have fun!
Ahoy there! Today, our new screenshot of the project Children of Solarus shows a delightful house, and a very suspicious clucko wandering around (who would not want to kill it???!!!). Stay tuned for a new screenshot in two weeks!
Greetings, fellows! Today we have a special screenshot which shows a sample map made with our new inner house tileset. Similar house maps will appear in our project Children of Solarus. This new tileset, still under development, includes many color variants for walls, tables, chairs, skulls, and other random and useless stuff!!! Stay tuned for incoming news.