Children of Solarus (3rd fortnightly screenshot)

Ahoy there! Today, our new screenshot of the project Children of Solarus shows a delightful house, and a very suspicious clucko wandering around (who would not want to kill it???!!!). Stay tuned for a new screenshot in two weeks!

Special screenshot: sample map of house tileset

Greetings, fellows! Today we have a special screenshot which shows a sample map made with our new inner house tileset. Similar house maps will appear in our project Children of Solarus. This new tileset, still under development, includes many color variants for walls, tables, chairs, skulls, and other random and useless stuff!!! Stay tuned for incoming news.

Children of Solarus (2nd fortnightly screenshot)

Ahoy there! The Solarus Team has a second screenshot for you, from the project Children of Solarus. This time we show some houses of the village. Yup, those annoying birds that you can see in the image are cluckos! (As you may have guessed, cluckos will play a similar role in our games as cuccos do in Zelda games, although cluckos will be cooler and more stupid.) This small village is still under construction by the team, and more details will be added eventually, including the maps inside of houses. More incoming news for you in two weeks!

Children of Solarus (1st fortnightly screenshot)

The Solarus Team is gonna show you the progress on our first 100% original free game, Children of Solarus, with a new screenshot each two weeks. The mapping is still a bit experimental, so that in the final game there may be many changes, improvements and surprises with respect to what you see in our images. [Warning! Spoilers ahead!] This is the first screenshot, showing a secret dungeon, hidden (or not so hidden?) close to the village:

We have been working on improved weapons, like a new scripted shield that can be used directly (like the shield in Link’s Awakening or Minish Cap). The image shows the first shield of the game, the wooden shield, carried by our legendary hero Eldran. Stay tuned for more forthcoming news!

Solarus Press Kit

As you may have noticed, Solarus recently got some spotlight thanks to several websites. PC Gamer made a interview of Christopho and talked about Solarus in a really good article.

Since several websites may want to talk about Solarus, we made a press kit so it’s easy for them to gather logos, Editor screenshots and more. It’s here.

Situation Review for Solarus projects

This summer, the Solarus Team has been working hard on multiple projects in parallel. On the French website, The Legend of Zelda: Mercuris’ Chest is the one we talk the most, although screenshots are rarer these days. However, this is not the only project that makes progess currently. It is now the time to unravel what we want to achieve in the near future. You might follow Chris on his Twitter account or Youtube streamings. If so, you already know some news.

The Legend of Zelda: Mercuris’ Chest

This is Solarus Team’s flagship. It is an ambitious project, with a deep story, a huge overworld and lots of dungeons. The story is written, the mapping is progressing. Newlink created a lot of new sprites and tiles for this project, including a custom Link. Here is a screenshot of a very important village in the game, but we can’t tell you more!

The Legend of Zelda: Oni-Link Begins Solarus Edition

Following Return of the Hylian Solarus Edition, this is the remake of Vincent Jouillat’s second game. Lately, we have progressed a lot on this remake, during live-streaming nights. We can estimate that 40% is done. Although all the enemy sprites, NPC sprites, and Oni-Link sprites are done, there is still a lot of mapping to do. We had the secret hope of releasing it on August 12th (Vincent’s games birthdays) but we choose to not rush it and take time, without giving up the other projects.

The Legend of Zelda: Link’s Awakening – A Link to the Dream

It is a remake of Link’s Awakening in A Link to the Past graphical style. This project was stopped a few years ago, but since a few weeks a born again from its ashes. It looks very promising.

This is Binbin’s project (Zeldaforce webmaster). He is almost a member of the Solarus Team, actually he is the author of our French speaking website, so we can say he’s in the team! The Solarus Team is helping him to get this project done as soon as possible.

You will find more information (French-speaking) on his website.

Children of Solarus

For once, let’s take a break from The Legend of Zelda series, and let’s take a look at what is our security belt against obvious copyright issues. As you may know, using A Link to the Past assets is not allowed, neither making and distributing your own The Legend of Zelda game. So Diarandor works hard to create 100% free assets (Creative Commons): graphics and sound/music, without any reference to The Legend of Zelda series. The result is Children of Solarus, a 100% free and open-source version of Mystery of Solarus DX.

This screenshot is not from the game, but from a test project used by Diarandor to develop graphics and scripts. The game will have several changes and enhancements from Mystery of Solarus DX. Diarandor is currently working on the outside overworld tileset. As soon as this is ready for mapping, Chris will begin making the maps and will live-stream it.

Solarus Quest Editor

Solarus Quest Editor Logo

If you see more and more projects using Solarus, that is because each Solarus iteration brings a lot of new features, and Solarus Quest Editor becomes easier and easier to use. We are working on the next Solarus version (Solarus 1.6), whose main new feature will be a functionality that mappers dream of: autotiles! This functionality enabled automatic generation of walls around a room, for example. RPG Maker users should already know this feature well.

The goal is to make dungeon creation very easy: just draw the ground, and corresponding borders and walls are automatically added.

A new Solarus website and tutorial

As you might have seen, this current website is a bit bulky and old. Moreover, the written tutorials (originally made by Renkineko) are also old and sometimes deprecated. We want to give Solarus a more professional looking website. The wiki will be dropped, in favor of a Grav-like tutorial, made with Grav, just like the new website. The benefit of using Grav over WordPress is easy versioning of pages, because it is based on a markdown file-system instead of a database.

English translation for XD 2: Mercuris Chess

On April 1st, we released the sequel to MoS XD. However, it is still only available in French. In order to translate it to other languages, we need English first. It’ll be a tough task because a lot of jokes are references to French pop culture (cult movies for instance). There are lots of dialogs by funny NPCs all around the overworld. If you can help us, don’t hesitate! Come over chat with us on Gitter.

 

And… that’s all for today!

Zelda Mercuris Chess is out !

The incredible just happened.

Today we are able to offer you, and waaaaaay before the announced release date of 2023, the final version of our new Zelda game: Mercuris Chess !

This is not without some emotion and proudness that we give you the opportunity to download our creation from now.

 

 

Download Zelda Mercuris Chess (full game)

Caution:
French only, Windows only (for the moment)

This ultimate version was made with long development nights, intense mapping, lots of coffee and Schoko-bons. We hope that you will enjoy this new 2D adventure which will make you travel through marvelous lands, wander complex dungeons and perhaps evoke some memories.

Some of you may have guessed that a release was close, since Christopho published regularly screenshots of the game on his Twitter account since the begining of the year. Tell us, if you were right !

Don’t hesitate to give us your appreciation in the comments or on the forum about this new adventure that closes years and years of work and passion.

Last but not least, we have to pay hommage to the whole Solarus Team who worked relentlessly on this crazy project. We can be proud of what we accomplished, guys ! Thank you all for the Game Jam memories, and congratulations for finishing this project.

See you and have fun !

Solarus official Gitter

We created an official Gitter chat for things about Solarus. For the moment, there is only one room, the default one. Gitter is a popular chat whose benefit is being tighly linked to Github, and where you can write directly in markdown. If necessary, we will create more rooms for each projects.

Solarus official Gitter

Bugfix release 1.5.2 and improved sample quest!

A new bugfix release of Solarus, Solarus Quest Editor and of the Sample Quest was just published!

A few annoying bugs were fixed.

Additionally, we added a lot of content to the official Sample Quest, including enemies, NPCs, musics and sounds (thanks Diarandor!). And there is also now an experimental clickable HUD (thanks Vlag!). The sample quest can now be playable without keyboard.

Finally, Solarus Quest Editor and the Solarus launcher GUI are now available in Spanish (thanks Diarandor)!

Changes in Solarus 1.5.1

  • Launcher: add Spanish translation (thanks Diarandor!).
  • Launcher: start the selected quest with Return or double-click (#949).
  • Launcher: fix registering quest at quest install time (#948).
  • Fix crash when a carried bomb explodes (#953).
  • Fix crash when a scrolling teletransporter is incorrectly placed (#977).
  • Fix crash when an entity has a wrong savegame variable type (#1008).
  • Fix memory leak when creating lots of surfaces (#962).
  • Fix cleanup of the quest files at exit.
  • Fix error in sol.main.load_settings() when the file does not exist.
  • Fix ground ignored after hero:unfreeze() or back to solid ground (#827).
  • Fix entity:get_name() returning nil after the entity is removed (#954).
  • Improve error messages of surface creations and conversions.
  • Chests: set an initial value “entities/chest” to the sprite field.

Changes in Solarus Quest Editor 1.5.1

  • Add Spanish translation (thanks Diarandor!).
  • Update maps when renaming musics, enemies and custom entities (#222).
  • Fix resizing the console when a sprite editor is open (#215).
  • Fix quest reopened even if it was closed in previous session (#220).
  • Fix renaming .it and .spc musics.
  • Fix typos in the dialogs and strings editors (#231).
  • Fix typo in French translation (#240).
  • Map editor: fix update teletransporters checkbox in tile edit dialog (#221).
  • Map editor: fix setting destructible objects non liftable (#247).
  • Map editor: save all only if necessary when renaming a destination (#219).
  • Map editor: fix tileset view scrollbar position lost sometimes (#229).
  • Map editor: fix escape accepting resize/move instead of cancelling it (#217).
  • Tileset editor: fix selected pattern view after refreshing the image (#218).
  • Text editor: fix freeze when indenting selected lines sometimes.
  • Text editor: don’t indent empty lines.
  • Initial quest: put the solarus logo script in scripts/menus/ (#216).
  • Initial quest: fix wrong hero sprite after game-over.

Changes in Solarus Sample Quest 1.5.1

The official sample quest is growing bigger, it now deserves its own git repository.

  • Add enemies, NPCs, musics and sounds (thanks Diarandor!).
  • Add a clickable HUD (thanks Vlag!).
  • Put the solarus logo script in scripts/menus/.
  • Fix wrong hero sprite after game-over.

Enjoy!

Update: Solarus Quest Editor was updated to a new version 1.5.2 to fix an annoying issue of nested folders created when you attempt to create a new quest inside the initial quest itself.

Git repositories ownership change

https://github.com/solarus-games

Previously, the Git repositories were owned by christopho, our team leader. Please note that now, they have been transfered to solarus-games official Github account. Update your links according to the new adresse if needed.