• News

    A new design to celebrate Solarus 1.0.x

    by  • May 16, 2013 • News • 0 Comments

    As you may have seen, Solarus 1.0.1 has just been released. The project is becoming quite big, as it incorporates an engine, 2 games (3 games soon) and a quest editor. With the aim of increasing the project’s visibility, an official logo has been made. We hope it will remind you vintage 90′s video...

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    Solarus 1.0.1 released

    by  • May 12, 2013 • News • 0 Comments

      An update of Solarus 1.0 is available! This update fixes a bunch of bugs of previous versions (some of them were very old!), and improves the documentation as well as the quest editor. It is recommended to upgrade. Because it is a patch release (1.0.0 to 1.0.1), there is no change in the...

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    The German release!

    by  • May 9, 2013 • News • 0 Comments

    As promised in my previous post, I have just released new versions of Zelda Mystery of Solarus DX, Zelda Mystery of Solarus XD and Solarus! These updates still use the old 0.9 branch of Solarus because I haven’t finished to convert both games yet to Solarus 1.0. And you have waited long enough for...

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    Solarus 1.0.0 released

    by  • May 3, 2013 • News • 4 Comments

    The “I love Lua” release. Good news! After a year and a half of hard work, the engine is now considered to be usable to make your own games. This is a major release. The version number switches from 0.x to 1.x because there is a brand new Lua scripting API. I now consider...

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    Separating projects

    by  • April 23, 2013 • News • 0 Comments

    I have just reorganized the git repository of Solarus. Our quests are now in separated git repositories. The main repository (https://github.com/christopho/solarus) no longer contains quests. It contains the engine, the map editor and some other tools. Here are the new repositories for our quests: Zelda Mystery of Solarus DX: https://github.com/christopho/zsdx Zelda Mystery of Solarus XD: https://github.com/christopho/zsxd...

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    Download pages updated

    by  • April 6, 2013 • News • 3 Comments

    Hello everyone, It is now easier to download the latest releases of our games. So far, there was no real download page here: you had to visit our French Zelda website, even if its download pages were available in English. Now, there have proper download pages here on solarus-games.org. I have just added a...

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    Solarus Lua API reference

    by  • February 19, 2013 • News • 0 Comments

    The new Lua scripting API discussed in my previous post is making good progress! I have written the full documentation. The goal of the Solarus engine is to be a generic Zelda-like 2D game engine, so it needs a powerful scripting API, as well as good documentation to make it usable. This brand new...

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    Work in progress

    by  • November 5, 2012 • News • 5 Comments

    For you, gamers: ZSDX translations and ports A new version of Zelda Mystery of Solarus DX (1.5.2) should be available soon. I hope it will include the following new stuff: German translation: Stella has just finished to translate the game and she is now testing it in German. Android version (thanks to Sam101). We plan...

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    The Spanish release (beta)!

    by  • May 20, 2012 • News • 4 Comments

    A new version of Zelda Mystery of Solarus DX (version 1.5.1) is now available. It includes a beta version of the Spanish translation! Changes: Spanish translation (beta) Fix some issues in the English translation Skyward Tower: the hero could get stuck in a wall Skyward Tower: other minor improvements Fix blue flames shot by some...

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    Windows compilation finally documented

    by  • April 17, 2012 • News • 1 Comment

    A few days ago, I received an e-mail asking how I proceed to compile Solarus under Windows. That’s because the compilation instructions were very incomplete. As I made a quite detailed answer, this problem is fixed: the compilation instructions now explain how I compile Solarus with Windows. In short, I compile Solarus with Code::Blocks and MinGW32, i.e. in...

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