Ahoy there! Here you have our 6th screenshot of the project Children of Solarus, which shows part of the castle map. From now on, we will post only 1 screenshot per month. Stay tuned for more incoming news!
Who said it was too late? It’s never too late!
Exactly one year after the original release of the sequel to our first parodic game, we are proud to finally offer an to the English speakers the opportunity to play our game in an all-English version. The translation wasn’t easy : the original French release contains multiple references to French-speaking culture (Comic groups Les Nuls, Les Inconnus, cult movies like Cité de la peur and OSS 117 à Rio, and of course the beloved cult TV show Kaamelott).
As a direct sequel (the story begins only months after the first episode), the overworld is expanded, the story is extended and the funny tone is kept, if not bettered!
The game is longer than the first episode: it has 2 dungeons, and lots of side-quests and secrets everywhere, and also features silly PNJs all around the overworld. Be sure to speak to every one to not miss a joke! The estimated game duration is 7-12h of playing.
We hope that you will enjoy our little game. Have fun!
Ahoy there again! Today we have our worst screenshot until now of the project Children of Solarus. But do not worry, because the next ones may have tasty surprises! 😀
Our screenshot shows Eldran jumping with the new custom jump, which is much better than the built-in jump used in MoS-DX. Some annoying pink flowers and a mysterious wooden house can be seen.
Challenge: Can you guess what is written in the signpost in morse code? 🙂
We are coming back in 2 weeks with more news. Stay tuned!
Greetings, fellows! Today we have a special screenshot which shows a sample map made with our new inner house tileset. Similar house maps will appear in our project Children of Solarus. This new tileset, still under development, includes many color variants for walls, tables, chairs, skulls, and other random and useless stuff!!! Stay tuned for incoming news.
Ahoy there! The Solarus Team has a second screenshot for you, from the project Children of Solarus. This time we show some houses of the village. Yup, those annoying birds that you can see in the image are cluckos! (As you may have guessed, cluckos will play a similar role in our games as cuccos do in Zelda games, although cluckos will be cooler and more stupid.) This small village is still under construction by the team, and more details will be added eventually, including the maps inside of houses. More incoming news for you in two weeks!
The Solarus Team is gonna show you the progress on our first 100% original free game, Children of Solarus, with a new screenshot each two weeks. The mapping is still a bit experimental, so that in the final game there may be many changes, improvements and surprises with respect to what you see in our images. [Warning! Spoilers ahead!] This is the first screenshot, showing a secret dungeon, hidden (or not so hidden?) close to the village:
We have been working on improved weapons, like a new scripted shield that can be used directly (like the shield in Link’s Awakening or Minish Cap). The image shows the first shield of the game, the wooden shield, carried by our legendary hero Eldran. Stay tuned for more forthcoming news!
As you may have noticed, Solarus recently got some spotlight thanks to several websites. PC Gamer made a interview of Christopho and talked about Solarus in a really good article.
Since several websites may want to talk about Solarus, we made a press kit so it’s easy for them to gather logos, Editor screenshots and more. It’s here.
This summer, the Solarus Team has been working hard on multiple projects in parallel. On the French website, The Legend of Zelda: Mercuris’ Chest is the one we talk the most, although screenshots are rarer these days. However, this is not the only project that makes progess currently. It is now the time to unravel what we want to achieve in the near future. You might follow Chris on his Twitter account or Youtube streamings. If so, you already know some news.
The Legend of Zelda: Mercuris’ Chest
This is Solarus Team’s flagship. It is an ambitious project, with a deep story, a huge overworld and lots of dungeons. The story is written, the mapping is progressing. Newlink created a lot of new sprites and tiles for this project, including a custom Link. Here is a screenshot of a very important village in the game, but we can’t tell you more!
The Legend of Zelda: Oni-Link Begins Solarus Edition
Following Return of the Hylian Solarus Edition, this is the remake of Vincent Jouillat’s second game. Lately, we have progressed a lot on this remake, during live-streaming nights. We can estimate that 40% is done. Although all the enemy sprites, NPC sprites, and Oni-Link sprites are done, there is still a lot of mapping to do. We had the secret hope of releasing it on August 12th (Vincent’s games birthdays) but we choose to not rush it and take time, without giving up the other projects.
The Legend of Zelda: Link’s Awakening – A Link to the Dream
It is a remake of Link’s Awakening in A Link to the Past graphical style. This project was stopped a few years ago, but since a few weeks a born again from its ashes. It looks very promising.
This is Binbin’s project (Zeldaforce webmaster). He is almost a member of the Solarus Team, actually he is the author of our French speaking website, so we can say he’s in the team! The Solarus Team is helping him to get this project done as soon as possible.
You will find more information (French-speaking) on his website.
Children of Solarus
For once, let’s take a break from The Legend of Zelda series, and let’s take a look at what is our security belt against obvious copyright issues. As you may know, using A Link to the Past assets is not allowed, neither making and distributing your own The Legend of Zelda game. So Diarandor works hard to create 100% free assets (Creative Commons): graphics and sound/music, without any reference to The Legend of Zelda series. The result is Children of Solarus, a 100% free and open-source version of Mystery of Solarus DX.
This screenshot is not from the game, but from a test project used by Diarandor to develop graphics and scripts. The game will have several changes and enhancements from Mystery of Solarus DX. Diarandor is currently working on the outside overworld tileset. As soon as this is ready for mapping, Chris will begin making the maps and will live-stream it.
Solarus Quest Editor
If you see more and more projects using Solarus, that is because each Solarus iteration brings a lot of new features, and Solarus Quest Editor becomes easier and easier to use. We are working on the next Solarus version (Solarus 1.6), whose main new feature will be a functionality that mappers dream of: autotiles! This functionality enabled automatic generation of walls around a room, for example. RPG Maker users should already know this feature well.
The goal is to make dungeon creation very easy: just draw the ground, and corresponding borders and walls are automatically added.
A new Solarus website and tutorial
As you might have seen, this current website is a bit bulky and old. Moreover, the written tutorials (originally made by Renkineko) are also old and sometimes deprecated. We want to give Solarus a more professional looking website. The wiki will be dropped, in favor of a Grav-like tutorial, made with Grav, just like the new website. The benefit of using Grav over WordPress is easy versioning of pages, because it is based on a markdown file-system instead of a database.
English translation for XD 2: Mercuris Chess
On April 1st, we released the sequel to MoS XD. However, it is still only available in French. In order to translate it to other languages, we need English first. It’ll be a tough task because a lot of jokes are references to French pop culture (cult movies for instance). There are lots of dialogs by funny NPCs all around the overworld. If you can help us, don’t hesitate! Come over chat with us on Gitter.
And… that’s all for today!