Solarus 1.0.1 released

 

An update of Solarus 1.0 is available!

This update fixes a bunch of bugs of previous versions (some of them were very old!), and improves the documentation as well as the quest editor. It is recommended to upgrade.

Because it is a patch release (1.0.0 to 1.0.1), there is no change in the format of data files or in the Lua API, everything remains compatible.

Changes in Solarus

  • Fix the Mac OS X port.
  • Fix jump movement accross two maps ending up in a wall (#189).
  • Fix a possible crash in TextSurface.
  • Fix the hero disappearing a short time after using the sword (#35).
  • Fix the boomerang failing to bring back pickables sometimes (#187).
  • Fix parallax scrolling tiles not always displayed (#167).
  • Fix the setting joypad_enabled that had no effect (#163).
  • Fix doors not working when they require equipment items.
  • Fix a possible compilation warning in Surface.cpp.
  • Fix creating a transition from the callback of a previous one.
  • Fix crystal blocks animated late when coming from a teletransporter (#61).
  • Fix arrows that got stopped when outside the screen (#73).
  • Fix diagonal movement that failed in narrow passages (#39).
  • Don’t die if a script makes an error with a sprite (#151).
  • Don’t die if a script makes an error with an enemy attack consequence.
  • Allow enemies to lose 0 life points when attacked (#137).
  • Pixel-precise collisions can now also be performed on 32-bit images.

Changes in Solarus Quest Editor

  • Add the possibility to show or hide each type of entity (#60).
  • Keep the map coordinates shown when changing the zoom (#183).
  • Fix the map view not updated correctly when changing the zoom (#174).
  • Show the correct sprite of destructible objects (#77).
  • Show an appropriate error message if the LuaJ jar is missing (#173).
  • Fix the title bar string (#176).

Documentation changes

Enjoy!

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